//==============================================================================
// Rell (Armored)_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellArmored2_birth
				Connect ATTACHPOINT BirthSFX hotspot
	 			tag SpecificSoundSet 0.01 false RellDismountedSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellArmored_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellArmored_walkA
	 }
			version
         {
			        VisualGranny RellArmored_walkB
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellArmored_laugh
				tag SpecificSoundSet 0.01 false RellLaugh checkVisible
				tag SpecificSoundSet 0.01 false RellArmoredLaughSFX checkVisible
         }
			version
         {
			        VisualGranny RellArmored_recall
				tag SpecificSoundSet 0.01 false RellArmoredRecallSFX checkVisible
         }
			version
         {
			        VisualGranny RellArmored_taunt
				tag SpecificSoundSet 0.01 false RellTauntSFX checkVisible
         }
			version
         {
			        VisualGranny RellArmored_bored
         }
			version
         {
			        VisualGranny RellArmoredHorsieStand_joke
				tag SpecificSoundSet 0.01 false RellJoke checkVisible
				tag SpecificSoundSet 0.01 false RellJokeSFX checkVisible
         }
			version
         {
			        VisualGranny RellArmoredHorse_dance
				tag SpecificSoundSet 0.01 false RellDanceSFX1 checkVisible
				tag SpecificSoundSet 0.20 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.27 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.34 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.41 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.48 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.55 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.76 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.83 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.90 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.97 false RellDanceSFX2 checkVisible
	 }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny RellArmored_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.10 false RellLanceSFX checkVisible 
//-- end auto generated section
		
         }
			version
         {
				VisualGranny RellArmored_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.10 false RellLanceSFX checkVisible 
//-- end auto generated section
         
         }
			version
         {
				VisualGranny RellArmored_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.15 false RellLanceSFX checkVisible 
//-- end auto generated section
         
         }
			version
         {
				VisualGranny RellArmored_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.12 true   
               tag SpecificSoundSet 0.12 false RellattackSFXIntro checkVisible
	       tag SpecificSoundSet 0.40 false RellattackSFXOutro checkVisible 
//-- end auto generated section
         
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellArmored_death
				tag SpecificSoundSet 0.01 false RellArmoredDeathSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellArmored_idle
				Length 0.70
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny RellArmored_chargeA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.10 false RellArmoredChargeSFX checkVisible 
//-- end auto generated section
		
         }
			version
         {
				VisualGranny RellArmored_chargeB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.15 false RellArmoredChargeSFX checkVisible 
//-- end auto generated section
         
         }
      }
   }
}